Get Started with Kotlin on Android. Android Studio fully supports Kotlin, enabling you to create new projects with Kotlin files, add Kotlin files to your existing project, and convert Java language code to Kotlin. You can use all of Android Studio's existing tools with your Kotlin code, including code completion, lint checking, refactoring
Welcome to the Android developer guides. These documents teach you how to build Android apps using APIs in the Android framework and other libraries. If you're brand new to Android and want to jump into code, start with the Build Your First App tutorial. And check out these other resources to learn Android development: For anyone who's been living with iOS for years, getting started on Android — Google's mobile operating system — can be daunting. And if you've never owned a smartphone before, the We have handy guides to getting started with each of these options: How to create non-game apps in Unity An introduction to Xamarin for cross platform Android development The Action Building game where you team up with other players to build massive forts and battle against hordes of monsters, all while crafting and looting in giant worlds where no two games are ever the same.
Getting started with your new Android phone. Here's your guide to the right way to set up your new shiny Android phone or tablet. Sarah Mitroff. Dec. 25, 2015 5:00 a.m. PT. Leer en español.
Getting started This page shows you how to set up your environment and build Slices in your app. Note : Android Studio 3.2 or later contains additional tools and functionality that can help you with Slice development:
Getting Started with Qt for Android. Installing the Prerequisites. In order to use Qt for Android, you need the following: Java SE Development Kit (JDK) or OpenJDK (on Linux) version 6 up to 8. Versions higher than 8 might cause issues for the Android SDK command-line tools.
You will need a basic understanding of Android development. If you are new to Android, see Building your first Android app for beginners. Open the sample project. This quickstart uses OpenGL, a programming interface for rendering 2D and 3D vector graphics. Review the Enable ARCore documentation before getting started with the steps below.